Top-Down Melee Gameplay Prototype

962 번 감상됨
8.0
투표해 주셔서 감사합니다. 귀하의 투표가 저장되었으며 잠시 후 표시됩니다.
아니오
프로필 북마크에 추가됨.
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Being collision-based makes some aspects of this easier - for example, less fiddling with events during animation, just using 2 events to turn collision on and off, and re-usable code for parries when using a block-animation or simply swinging into the enemies sword during their attack. It does introduce some interesting problems, though I rather like the effect of it.

Also includes slow-motion, and tasteful dynamic arterial blood spray!

추가됨: 06 2월 2017
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