The game features a simplistic art style, room layout, and a strange animal that plays an integral role in solving the game's puzzles.
In ππ‘π ππ¨π§ππ ππ¨π¨π¦ π, you find yourself dropped into another strange room, and your objective is to escape.
Compared to its prequel, ππ‘π ππ¨π§ππ ππ¨π¨π¦ π has softer music and requires less computation. However, it introduces an annoyingly squawking parrot reused in Bart Bonte's next game, π
π«ππ ππ‘π ππ’π«π.
If you're up for some point-and-click puzzle-solving, give ππ‘π ππ¨π§ππ ππ¨π¨π¦ π a try! And remember: nothing is worthless in point-and-click adventures! π΅οΈββοΈπ
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