Weiler: Putting the mass back into media

1,320 번 감상됨
8.0
투표해 주셔서 감사합니다. 귀하의 투표가 저장되었으며 잠시 후 표시됩니다.
아니오
프로필 북마크에 추가됨.

동영상 설명

Weiler: Putting the mass back into media은(는) 어떤 게임인가요?

So I think that I was trying to kind of move towards that, but ironically the form of the book gave way to an open creative network, and I think that that’s a by-product of the times. You know, it was like: How can it be more practical? How can it be more social? How can it be more impactful within an industry where there is a major gap in terms of skill sets? You know, there is a gap between technology and entertainment, and then the WorkBook Project kind of steps in and says, you know: Just by sharing, pulling back the curtain on a traditionally closed industry we can find better ways to create business models. We can share what works and what doesn’t work. We don’t have to live in some shrouded secrecy, you know, about the process. Let’s just R&D this thing and get it over with. Not to say that... get it over with in the sense that: Let’s discover these new models. It’s not to say all of a sudden it’s a silver bullet and here’s the one model. It’s to say: Get it over with and just embrace the fact that it is going to be turbulent for quite some time. And the more readily we’re willing to fail, the more that we’ll gain, the more that the stories will improve. You know, ‘cause as a storyteller you’re always kind of putting yourself out there and there’s always risk of failure, you know.
And I think media has had it very safe for a very long time, you know, without having to necessarily really change very much of their model. You know, they’ve been able to very much say: Okay, we move from this physical media to this physical media to this physical media. Now we’re going to get you to go out and buy this again and again and again. And, you know, we can see very hard-line tangible line items that we, you know, we know we’re going to get the revenue from this. And now, you know, it’s shifted. You know, people don’t collect the same way that they did and now things are able to live on the cloud. And now people are like: Why do I have to... Why can I only listen to that at home? Why can’t I listen to that in my car? Why can’t I share that with somebody else? You know, so, it’s exciting I think in a lot of ways. I’m very excited about the future because I tend to like disruptive times, you know, ‘cause innovation comes out of those times, and it’s a perfect storm right now. You know, the market conditions, advancements in technology and, you know, kind of media consumption in general are kind of really making people sit up and say: Okay, well, where are the new business models in this? And what can we do to really kind of move forward? And most importantly sustain, you know, because I think it’s become really... that’s become a major question.

모바일에서 Weiler: Putting the mass back into media을(를) 플레이할 수 있나요?

아니요, Weiler: Putting the mass back into media은(는) 데스크톱 플레이를 위해 설계되었으며 키보드나 마우스를 사용하는 컴퓨터에서 가장 잘 작동합니다.

Weiler: Putting the mass back into media은(는) 무료로 플레이할 수 있나요?

네, Weiler: Putting the mass back into media은(는) Y8에서 무료로 플레이할 수 있으며 브라우저에서 바로 실행됩니다.

Weiler: Putting the mass back into media을(를) 전체 화면 모드로 플레이할 수 있나요?

네, Weiler: Putting the mass back into media은(는) 더욱 몰입감 있는 경험을 위해 전체 화면 모드로 플레이할 수 있습니다.
추가됨: 12 5월 2017
코멘트