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Iconoclastia

Iconoclastia

1,170 번 감상됨

로봇이 아님을 인증

8.0
투표해 주셔서 감사합니다. 귀하의 투표가 저장되었으며 잠시 후 표시됩니다.
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If we accept Donald Kuspit’s interpretation according to which the step from an analogical towards a digital art should be undesrtood, mainly, as a process that goes from the “representation of objects” to a progressive attempt for “codifying feelings”, then it becomes clear that the videogames FPS aesthetics (Doom, The Conduit, Unreal, Quake, Halo…) would be a kind of benchmark in this process that has to do with the aim of placing the subject –and his sensorial experience– at the center of the playful aesthetic device.

추가됨: 07 May 2017
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