FX Reel 2015

1,653 번 감상됨
8.0
투표해 주셔서 감사합니다. 귀하의 투표가 저장되었으며 잠시 후 표시됩니다.
아니오
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FX Reel 2015은(는) 어떤 게임인가요?

  1. Jupiter Ascending: jet thrusters HDA (VEX volume and surface shaders), "simic" effect setup, barycentric coordinates deformer (HDK), stringy blood shot setup, running all the shots using the above tools.
  2. Dracula: Untold: development of bat flock particle setup, running the shots.
  3. Sherlock Holmes: A Game of Shadows: development of a custom Houdini "pyro" "macro" solver using the standard and custom micro solvers (C++ / HDK), development of various helper tools for setting up the sources, force fields etc, conversion between the point arrays / particles and fields, making a setup for the steam effect and running all the steam simulations.
  4. 47 Ronin: setting up a soil deformation / destruction, debris, dust fluid and "sand" particle sims, making a setup for baking out auxiliary collision maps used later by lighters for the orientation of grass and other helper tools, running the shots.
  5. Prince of Persia: The Sands of Time: development of Houdini connector plugins to proprietary particle cache format (C++ / Houdini Development Kit), development of the tools for generation / transformation of multiple SDFs / velocity fields, development of particle source / velocity fields generators, optimized particle to multiple SDFs collision solver, 3D SDF volume to 2D texture conversion tool (Python, VEX, HDAs), setting up the airborne sand splashes / sprays, R&D of 2.5D sliding sand sim.
  6. The Chronicles of Narnia: The Voyage of the Dawn Treader: development of the fluid sourcing, velocity field, screen space displacement of water reflections tools, smoke eels fluid sims, rendering.
  7. Clash of the Titans: fluid simulations for one of the Hades' cape elements, rendering.
  8. Harry Potter and the Order of the Phoenix: magic wand / shield, shockwave, debris (dirt, dust, twigs, pine needles), writing the shaders and rendering.
  9. Australia: development of the particle sourcing, velocity fields, particle advection tools, tools for slicing of the particle sims, volumetric shader. Runnig the sims and rendering.
  10. Wanted: development of particle to volume setup, volumetric shader, running the dust, sand effects, babysitting.
  11. Abbey Supersquirrel Commercial: cape, leaves, badge.
  12. The Chronicles of Narnia: Prince Caspian: making the tool for the simulation of leaves on the ground
  13. The Golden Compass: ice chunk / snow dust splashes, scratches on the ice, setup for volumetric rendering.
  14. GSC Gameworld Publishing Logo: those jelly things, shaders, rendering. Music: Mad Therapist "Alien Element"

모바일에서 FX Reel 2015을(를) 플레이할 수 있나요?

아니요, FX Reel 2015은(는) 데스크톱 플레이를 위해 설계되었으며 키보드나 마우스를 사용하는 컴퓨터에서 가장 잘 작동합니다.

FX Reel 2015은(는) 무료로 플레이할 수 있나요?

네, FX Reel 2015은(는) Y8에서 무료로 플레이할 수 있으며 브라우저에서 바로 실행됩니다.

FX Reel 2015을(를) 전체 화면 모드로 플레이할 수 있나요?

네, FX Reel 2015은(는) 더욱 몰입감 있는 경험을 위해 전체 화면 모드로 플레이할 수 있습니다.
추가됨: 14 1월 2017
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