Dorr: Think in experiences not in features

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Dorr: Think in experiences not in features은(는) 어떤 게임인가요?

Some of them are trying to do it. I mean, I think, you see a lot of campaigns for the Android products have this kind of thing as well. But very often they tend to kind of like: Well, we do e-mail this way. You can use your map to do this. You go: "Yeah, well, that's great, but tell me how do I use it." If you look at the Apple campaign, it's fun, it's creative, it's... Now I can play music, whatever it might be, it gives you the sense of like: this is something that'll be fun for me to do. Not that these other companies don't have phones that provide many of those same experiences, but that's not what they focus on.
So, I think, with the tendency in technology is to think in terms of features and not experiences, the tendency in sort of the entertainment world is to think about experiences and structure them, because that's the job you have, creating narrative, but then often they look at technology and don't realize that's what's technology is supposed to be doing as well. And don't see that there's actually a huge amount of commonality between those two spheres. Instead they back away from them and don't engage and understand this is about creating experience. I think people who do games kind of marry that better than most others.

모바일에서 Dorr: Think in experiences not in features을(를) 플레이할 수 있나요?

아니요, Dorr: Think in experiences not in features은(는) 데스크톱 플레이를 위해 설계되었으며 키보드나 마우스를 사용하는 컴퓨터에서 가장 잘 작동합니다.

Dorr: Think in experiences not in features은(는) 무료로 플레이할 수 있나요?

네, Dorr: Think in experiences not in features은(는) Y8에서 무료로 플레이할 수 있으며 브라우저에서 바로 실행됩니다.

Dorr: Think in experiences not in features을(를) 전체 화면 모드로 플레이할 수 있나요?

네, Dorr: Think in experiences not in features은(는) 더욱 몰입감 있는 경험을 위해 전체 화면 모드로 플레이할 수 있습니다.
추가됨: 11 4월 2017
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